Résumé

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IAN JUN WEI CHIEW
Concept Design & Illustration
ianchiew.com  //  ianchiewart@hotmail.com
 

EXPERIENCE

Sucker Punch Productions (Sony Interactive Entertainment)
Senior Concept Artist, October 2017 - PRESENT
Ghost of Tsushima

Sucker Punch Productions (Sony Interactive Entertainment)
Concept Artist,
FEBRUARY 2015 - October 2017
Ghost of Tsushima

Turn 10 Studios (Microsoft)
Concept Artist,
October 2014 - february 2015
Forza Motorsport 6

Freelance Concept Artist/Illustrator, May 2014 - Present
Client List:
Making FIlm Productions-"Unannounced TITLE"
The Art Of Direction - "Assassin's Creed", Director: justin kurzel
Gadget-Bot Studios - "konnexion", Directors: Robert Simons & Peggy Chung
NetEase - "Unannounced Title"
Richard Solomon Artist Representative
AAU - “Advantageous”, Director: Jennifer Phang
 

EDUCATION

Academy of Art University San Francisco, CA
BFA School of Illustration
2010 - 2014
 

AWARDS & SHOWS

Academy of Art Annual Spring Show San Francisco, CA
First Place "Personal Work" Category, BFA Illustration 2014
Runner Up "Live Action" Category, BFA Visual Development 2014
Electron Salon Exhibition Los Angeles, CA - 2013
Los Angeles Center for Digital Art (LACDA)
Snap to Grid Open Exhibition Los Angeles, CA - 2013
Los Angeles Center for Digital Art (LACDA)
Academy of Art Annual Spring Show San Francisco, CA
2011, 2012, 2013, 2014
 

PUBLICATIONs

3Dtotal's Master the Art of Speed Painting Featured Artist - 2016
3DTOTAL'S SKETCHING FROM THE IMAGINATION: SCIFI FEATURED ARTIST - 2015
3DTOTAL'S DIGITAL ART MASTERS: VOLUME 9 FEATURED ARTIST - 2014
Dopress' CG Scenes: From Sketch to Finish Featured Artist - 2014
PRISMATIC volumeone Self Published - 2013
Ballistic Publishing’s EXPOSÉ 10, 11 Digital Art Annual - 2012, 2013
ImagineFX Fantasy & Sci-fi Digital Art Issue 95 Feature - 2013