I’m an Art Director and Concept Artist with over 10 years of experience, working primarily in the games industry. With a cross-cultural perspective shaped by collaboration with both Western and Eastern development teams, I’ve contributed to AAA narrative-driven titles, competitive live service projects, and multi-platform experiences. I’ve held roles in art leadership, visual consulting, and as an individual contributor—providing concepts, art direction and guidance, fostering collaboration, mentoring team members, and guiding artistic growth.
Originally from Malaysia and holding a BFA in Illustration from the Academy of Art University in San Francisco, I was previously based in Seattle, WA, and now live in Tokyo, Japan. Outside of my day job, I take on freelance opportunities, pursue personal projects, and am a frequent traveler, hobbyist photographer, and slice-of-life enthusiast.
Pre-production / Concept Art, Visual Development & Illustration / Art Direction ianchiew.com // ianchiewart@hotmail.com
//EXPERIENCE
Tencent 腾讯 Art Director, September 2021 - present
Sucker Punch Productions (Sony Interactive Entertainment) Lead Concept Artist, October 2020 - September 2021 Ghost of Yotei Ghost of Tsushima Ghost of Tsushima: Legends Ghost of Tsushima: Director’s Cut Senior/Lead Concept Artist, October 2017 - October 2020 Concept Artist, February 2015 - October 2017
Turn 10 Studios (Microsoft) Concept Artist, October 2014 - February 2015 Forza Motorsport 6
Freelance, May 2014 - Present client selects: powerhouse animation/Netflix Castlevania: Nocturne Masters of the Universe: Revolution the art of direction/regency assassin’s Creed
//PUBLICATIONS + AWARDS
Japan Illustrators’ Association | Bronze 2023, Silver 2024, Bronze 2025 BAFTA Games | Artistic Achievement, Nominated - 2021 映CG/INCG Media September Issue 44 - 2020 Dark Horse Comics The Art of Ghost of Tsushima - 2020 Flesk Publications Spectrum 27 | Silver Award, Concept Art - 2020 Flesk Publications Spectrum 25 - 2018 3DTotal Master the Art of Speed Painting - 2016 3DTotal Sketching from the Imagination: Scifi - 2015 3DTotal Digital Art Masters: Volume 9 - 2014 Dopress CG Scenes: From Sketch to Finish - 2014 Ballistic Publishing EXPOSÉ 11 - 2013 ImagineFX Fantasy & Sci-fi Digital Art Issue 95 - 2013 Ballistic Publishing EXPOSÉ 10 - 2012
//EDUCATION
Academy of Art University San Francisco, CA BFA School of Illustration 2010 - 2014