Hello!

I’m a Creative Art Director with over a decade of experience shaping visual direction and strategy, primarily in the games industry. I collaborate with global teams across East and West, working across visual development, worldbuilding, IP development, and creative leadership, with a foundation in concept art, to build cohesive, player-focused experiences.

My work spans AAA titles, live-service games, and new IP development, where I define visual identity, guide teams from concept through live operations, and align art, gameplay, and narrative to create meaningful, enduring worlds.

Originally from Kuala Lumpur, Malaysia, I hold a BFA in Illustration from the Academy of Art University in San Francisco. I’ve lived in Seattle and now reside in Tokyo, Japan. Outside of work, I pursue personal projects, take on select freelance opportunities, and enjoy travel, photography, and capturing everyday moments.

SOCIALS

Artstation
Linkedin
Twitter
Instagram
IMDB

Features

Playstation Blog
Artstation Magazine
Kotaku 1
Kotaku 2
Concept Art World 1
Concept Art World 2

Résumé

PDF DOWNLOAd

IAN JUN WEI CHIEW

Art Direction & Visual Strategy / Creative Leadership / Concept Art, Visual Development & Illustration
ianchiew.com / ianchiewdesign@gmail.com

//EXPERIENCE

Tencent 腾讯

Studio Creative Art Director, April 2026 - present
TiMi Studio Group L1:
Honor of Kings IP Projects
Unannounced Projects
Art Director
, September 2021 - April 2026
Unannounced Project

Sucker Punch Productions (Sony Interactive Entertainment)
Lead Concept Artist, October 2020 - September 2021
Ghost of Yotei
Ghost of Tsushima
Ghost of Tsushima: Legends
Ghost of Tsushima: Director’s Cut
Senior/Lead Concept Artist, October 2017 - October 2020
Concept Artist, February 2015 - October 2017

Turn 10 Studios (XBOX Game Studios)
Concept Artist
, October 2014 - February 2015
Forza Motorsport 6

Freelance, May 2014 - Present
client selects:
powerhouse animation
Castlevania: Nocturne (Netflix)
Masters of the Universe: Revolution (Netflix)
the art of direction
assassin’s Creed (Regency)

//PUBLICATIONS + AWARDS

Japan Illustrators’ Association
| Bronze 2023, Silver 2024, Bronze 2025
BAFTA
Games | Artistic Achievement, Nominated - 2021
映CG/INCG Media
September Issue 44 - 2020
Dark Horse Comics The Art of Ghost of Tsushima - 2020
Flesk Publications Spectrum 27 | Silver Award, Concept Art - 2020
Flesk Publications Spectrum 25 - 2018
3DTotal Master the Art of Speed Painting - 2016
3DTotal Sketching from the Imagination: Scifi - 2015
3DTotal Digital Art Masters: Volume 9 - 2014
Dopress CG Scenes: From Sketch to Finish - 2014
Ballistic Publishing EXPOSÉ 11 - 2013
ImagineFX Fantasy & Sci-fi Digital Art Issue 95 - 2013
Ballistic Publishing EXPOSÉ 10 - 2012

//EDUCATION

Academy of Art University San Francisco, CA
BFA School of Illustration
2010 - 2014